A trap that you will want to avoid at all costs, either because it's ineffective or because it's thoroughly outclassed by another option that accomplishes something similar.ġ. It might be useful in corner-case situations, but overall it's not worth the investment. You're not hurting your character by taking this, and it might even help in some situations, but there are better choices. It definitely helps your character in the majority of cases. An option you should strongly consider above most others. In the right build, or if you build around it, it can be incredibly strong. It's a rare rating that denotes something that is so good that you must take it, or you can't call yourself optimized. When rating different class features, races, mechanics, etc., I will use the following color coding system. Build 4: BJJ Master - Battlefield Jujitsu - (Monk/Rogue/Fighter). Build 3: Grizzlyman - (Druid/Barbarian/Rogue).Build 2: The Mage Slayer (Bard/Fighter).Build 1: Herculean Wrestler (Fighter/Rogue/Wizard).NOTE: This guide originally appeared on the Wizards Community forums, but was migrated over to EN World and updated in September 2015. The goal of this guide is simple: To get you to love grappling, and to get your DM and his monsters to hate it. If you're already a believer, this guide will give you new tips and tricks on how to bring your favorite mechanic into your games. If you doubt the power of grappling, you are going to feel like everyone not named Royce Gracie at UFC 1. This guide will teach you how to grapple in D&D, how to build your character, and how to get the most out of different grappler optimizations. Both from a rules perspective (grappling acts on an axis that most enemies are unprepared for) and a flavor one (ever wanted to put a Dragon in a chokehold?), grappling is one of the most interesting and useful mechanics in the core rulebook. The D&D 5.0 grappling mechanic lets you do all that and more, denying your opponent's their strengths, controlling the battlefield, and generally exerting your will over any enemy you meet. And even the toughest great-sword wielder might as well just be packing a dagger when he's dragged to the ground with a Grizzly Bear on top of him. Good luck to any mobile, dual-wielding assassins when they are held in place by their collars. It's hard to cast a spell when you are pinned to the ground in a zone of Silence. Taking 5th Edition Combat to the Ground (2.0)
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